
The WTT:

Natural-Law-Manipulating Weapons
Examples:
The Gravity Gun, the Dark Matter Cube, the Singularity Generator, etc..
Best Used By:
"Scientists" and anyone with a degree from anywhere other than the University of Phoenix.
Flaws:
Natural-law-manipulating weapons need more time than conventional weapons for effective usage. Natural-law-manipulating weapons have the highest maintenance costs of any ZKWTTs. Zombies have no fear of rips in the fabric of existence.
Catastrophic Flaw:
Prolonged usage of natural-law-manipulating weapons may cause impotence.
Raine Says:
Natural-law-manipulating weapons are some of the most visually spectacular ZKWTTs. There are several recorded accounts of crowds gathering to witness natural-law-manipulating weapons in action only to become victims of the weapons themselves. No one knows where all the stuff that is sucked out of existence by natural-law-manipulating weapons goes, but scientists believe that somewhere, someplace, is someone who is very pissed off with all the "deliveries."
Damage Potential Rating:
3 out of 5 gibs.
Style Points Potential Rating:
4 out of 5 severed, zombie heads.
Friendly Fire Potential Rating:
3 out of 5 "You killed the hot chick!"s.
The WTT:
Rocket Launchers
Examples:
Rocket launcher, RPG, grenade launcher, and anything that launches a projectile that explodes on impact.
Best Used By:
Those with good eyesight and a good life insurance policy.
Flaws:
Splash damage makes rocket launchers incompatible with melee zombie-killers that you want to keep alive. Impossible to use safely at close range. Some rocket launchers are hard to tell back from front.
Catastrophic Flaw:
Overly sensitive rocket tips leading to premature explosions.
Raine Says:
Rocket launchers combine explosives and ranged weapons to create the most damaging long range devices a foot-based zombie-killer can possess. Backdoor zombies are instinctively drawn to rocket launcher using zombie-killers which can result in catastrophic team-killing. "Dud zombies" are zombies that have been struck with a rocket that has failed to explode and has become lodged inside the zombie. Targeting the rockets inside dud zombies is an effective tactic when fighting large groups of older zombies.
Damage Potential Rating:
5 out of 5 gibs.
Style Points Potential Rating:
3 out of 5 severed, zombie heads.
Friendly Fire Potential Rating:
5 out of 5 "You killed the hot chick!"s.
The WTT:
Das Auto
Examples:
Stick, automatic, tank, anything where it drives and you ride.
Best Used By:
The person with the most points on their license.
Flaws:
Limited driving areas in places of heavy zombie-infestation. Zombies can get wrapped around axles, increasing the wear on the transmission. Das autos require a dedicated maintenance staff for prolonged usage. Inebriated homeless look an awful lot like zombies when you are moving at high speeds.
Catastrophic Flaw:
Inverse relationship between zombies killed and Blue Book value.
Raine Says:
Killing zombies with das autos is considered the most artistic of all the ZKWTTs. The ability to easily evaluate and judge the various types of das autos' killing methods has allowed the creation of several zombie-killing grading systems which are popular among professional das auto zombie-killers. The popularity of das auto zombie-killings has also spawned a robust do-it-yourself community of aspiring das auto mechanics who post their das auto modifications on GameTube for comparison and critiquing.
Damage Potential Rating:
4 out of 5 gibs.
Style Points Potential Rating:
5 out of 5 severed, zombie heads.
Friendly Fire Potential Rating:
3 out of 5 "You killed the hot chick!"s.
The WTT:

Bullet-Based Projectile Weapons
Examples:
Pistols, machine guns, miniguns, etc..
Best Used By:
Anyone who has shown the ability to fire a gun and hit what they intended.
Flaws:
Bullet-based projectile weapons' ammunition is heavy and needed in large quantities. Bullet-based projectile weapons require training for proper maintenance. Low damage per bullet causes the lowest damage rating of any of the ranged ZKWTTs. Approximately 11 percent of all pistol using zombie-killers are idiots who try to shoot two pistols at the same time.
Catastrophic Flaw:
Raine Says:
Bullet-based projectile weapon users can range from efficient zombie-killing machines to barely functional incompetents. The best bullet-based projectile weapon users are known to have one or more non-combat followers who reload and maintain an arsenal of bullet-based projectile weapons for their leader. Bullet-based projectile weapon users who use weapons with rounds smaller than 9mm are derisively referred to as "squirts."
Damage Potential Rating:
1 out of 5 gibs.
Style Points Potential Rating:
2 out of 5 severed, zombie heads.
Friendly Fire Potential Rating:
2 out of 5 "You killed the hot chick!"s.
The WTT:

Fire
Examples:
The flamethrower, the torch, the Molotov cocktail, etc..
Best Used By:
Those with high pain tolerances and a good sense of appreciation for a person's inner beauty.
Flaws:
Fire doesn't play favorites. Fire is not very compatible with modern ZKWTTs. Once a humanoid is on fire you can't really tell if it is a zombie or not. Fire makes light, zombies go to light.
Catastrophic Flaw:
Fire + zombie = flaming zombie.
Raine Says:
Fire has been killing zombies since it was discovered fire could kill zombies. The stench of burning zombies was said to have filled the air for over two years after their defeat at the Great Zombie Repulsion of Elysium Bluff in 1456. A burning zombie head during a wedding ceremony is supposed to bring health and fertility to all in attendance.
Damage Potential Rating:
4 out of 5 gibs.
Style Points Potential Rating:
2 out of 5 severed, zombie heads.
Friendly Fire Potential Rating:
4 out of 5 "You killed the hot chick!"s.